I don't care if any new games come out in the next six months - I'm not buying any more. I know, that's a pretty outlandish statement for someone who runs a gaming blog, but it's my goal. In my quest to actually finish some of the games I do own, I plan to blast my way through them; finishing as many as possible, while also obtaining as many achievements as I can.
But there's more to it then just that; you see, with the growing success of "subscription" gaming (i.e. your Season Passes and Elite memberships, etc), certain games actually demand your attention beyond the historically short time span it would normally take to clock the game, and try out it's online component.
That's right - now games, such as Gears of War 3, come with Season Passes that give you a years worth of new game addon's to keep you entertained. Just recently, we had the release of "RAAM's Shadow" addon, a whopping 2 Gigabytes of extra campaign missions and new multiplayer characters (oh, and new achievements, can't forget them!).
Even with games like Modern Warfare 3, it seems the publishers are not content to just take your money for the initial purchase price of the physical game - they want to make sure you play it year round (for an additional charge, of course); taking part in ranked tournaments, and participate in clan challenges using the Call of Duty Elite service. Heck, they even want you to take time out from gaming so that you can watch other people game, via Elite TV - it looks like gaming certainly is getting "big".
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| A Modern Warfare 3 tournament - Source: Wikimedia Commons |
In addition, it seems developers and publishers alike are pursuing more active features in games beyond its initial release date - such as double XP sessions, or special holiday quirks or bonuses in multiplayer. At time of writing this article, Epic was counting down the days until Christmas by giving Gears of War 3 players a special multiplayer game session every day; complete with the ability to skin your weapons with a mint or candy-cane theme.
For the time rich, perhaps the purchasing of new games regularly might be acceptable, while still allowing one to enjoy many of the games addon's and subscription services. However, at my age and my particular life situation - gaming is something that I can only fit in occasionally between work and spending time with my partner (not to mention hanging out with friends and family).
Now that games are starting to demand more dedication year round, it means individual games will take up much more effort and time; there will be no more "beat-game/get-new-game" scenario. For developers, could that have the unintended consequence of forcing us to play one game longer, meaning we won't go out and purchase any more? Or is that exactly what they want - meaning they don't have to expend much effort coming up with new IP; allowing them to simply "ride" their successful games for as long as possible?
In any case, I have my game collection, I should really start digging into it.
Now that games are starting to demand more dedication year round, it means individual games will take up much more effort and time; there will be no more "beat-game/get-new-game" scenario. For developers, could that have the unintended consequence of forcing us to play one game longer, meaning we won't go out and purchase any more? Or is that exactly what they want - meaning they don't have to expend much effort coming up with new IP; allowing them to simply "ride" their successful games for as long as possible?
In any case, I have my game collection, I should really start digging into it.

